Endings Guide
There are three ways a run of Suzy Says! can end. Two of them, the Bad Ending and the True Ending, are part of the regular story. The third, the Secret Ending, only exists in the Full version and needs a fresh run after the story is done. Here is how each one happens and what it says about the game.
Spoilers follow for the final chapter.
All Three at a Glance
| Ending | Where | How to get it |
|---|---|---|
| Bad Ending | Story run | Let the special friend in at the front door, or get seen during the hide |
| True Ending | Story run | Place four candles on the mat, then obey the final look at the symbols |
| Secret Ending | Full version, new run | Eject the DVD from the player and destroy it |
Different creators use different names. The True Ending is also called the Good or Normal Ending in videos, but the scene is always the same: candles, symbols, television.
Endless Mode is not an ending. It is a separate score mode explained on the Endless Mode page.
The Bad Ending
This is the ending most people see first, usually by accident. It has two triggers. The first is the front door: after Suzy talks about her special friend, opening the door lets the creature inside and the run stops right there. The second is the hide sequence, where the same creature searches the house and ends the run if it spots you.
Both triggers punish curiosity or poor positioning rather than slow reactions. Close the door when told to, and during the hide, keep walls between yourself and the hallways.
The Bad Ending is short, but it confirms what the fridge drawing hinted at: the visitor is not friendly.
The True Ending
Survive the visitor, the phone call and the hide, and Suzy sends you on her last errand: four candles, brought to the mat. Once they are in place, she asks you to look at a set of symbols. That is the final command of the story.
Obeying it puts the player to sleep. Suzy takes control and drags them into the television, and the game finishes with a cheerful thank-you screen that shows your score. The contrast between the bright screen and what just happened is the moment most players remember.
Read as a story, it is a clean end to the theme. The DVD wanted a child who would follow every order, and it got one.
The Secret Ending
The Secret Ending is the only one the official store page mentions by name, and it belongs to the Full version, which starts at $1.50. Finish the story first, then start a new run. This time the target is not a pad or a candle but the disc: eject the DVD from the player under the television and destroy it.
Without the disc, Suzy has nothing to live in, and the player stops being part of her show. Community guides connect the living-room radio to this route, and the developer has told players to listen to the radio whenever they can. Step-by-step notes are on the secret ending guide.
The Secret Ending flips the message of the whole game: the only real win is refusing to play.
What the Endings Say About Suzy
Each ending answers the same question in a different way: what happens to a child who trusts a voice on the television? The Bad Ending is about trusting the wrong guest. Suzy hints at the visitor for several minutes, the fridge drawing shows a shape that should not be there, and the door is the moment the player either listens to the warning signs or ignores them.
The True Ending is about total obedience. Every order was followed, every candle was carried, and the reward is to become part of the show. The cheerful score screen is the game's dark joke, because a perfect score is the worst thing that could happen to the player.
The Secret Ending is the only one where the player stops listening. Breaking the disc ends the game in the most literal sense. For a deeper look at the lore behind all three, read story and theories and the Suzy character profile.
Common Mistakes When Chasing an Ending
- Opening the door out of curiosity, which ends the run before the candles.
- Hiding in a doorway during the search instead of behind a solid wall.
- Placing a candle at the edge of the mat so it does not count.
- Playing the standard zip and wondering why the disc cannot be destroyed.
Recommended Order
- Play blind and see where you land, most likely the Bad Ending.
- Use the walkthrough to reach the True Ending.
- With the Full version, replay for the Secret Ending.
- Finish with an Endless Mode run for a score.
This order shows the story the way it was built, with each ending adding to the previous one.
Does the standard download have all three endings?
No. The standard zip covers the Bad and True endings. The Secret Ending is listed only for the Full version.
Can I get the Secret Ending on my first run?
Guides describe it as a second-run ending that comes after the story is finished.
